Propinquity, is a ludic experience, explicitly focused on the body rather than the screen, that is designed to evoke both dancing and fighting games. It focuses on full body interaction and the use of sound and game play mechanics to produce an intensely social and physical experience.
Two participants wear soft patches with proximity sensors and vibrotactile feedback, along with a glove that provides additional tactile feedback. As players move to music, different sensors patches on their bodies light up to indicate when they are active. The patches are programmed to light up in different patterns and for different lengths of time to provide different types and levels of game play. A player must attempt to get as close as possible to active patches on the other player’s body to score points. The longer s(he) can stay “in the sweet spot” (but without actually touching), the higher the resulting score.
Developed at TAG Lab. My role included PCB and firmware design, play testing and touring with the game.